
Building a Community
Hello Everybody! This week we are focusing on finalizing the assets needed for our Kickstarter page, and getting the demo available on Steam. Josh, Sam, Charity, and Colton have been working on icons, videos, and all kinds of cool new art to show off on the Kickstarter page. There was a lot of research that went into finding out what people liked about other successful Kickstarters and how to make sure we are offering enticing and unique rewards with fun and eye-catching grap

Team Member Spotlight - Matthew Taranto
Hello Everybody! Today we want to turn the spotlight on our composer, Matthew Taranto of BitFinity Games! Click the pic or here for a link to the video. Matthew works alongside the Quest of Souls team in a shared creative office space called the Level Up Lab at the Louisiana Technology Park. The interview we did was in the sound studio provided at the LA Tech Park. Matthew is known for his popular web comic Brawl in the Family and his upcoming game Tadpole Treble (Steam and W

Game Dev Life 2016
Hello everybody! Today was pretty awesome for us. Matt Findley at InXile studios took some time out of his busy schedule to sit down and answer our unyielding flow of questions about his experience in game development and how to prep for a Kickstarter. Their studio in New Orleans is really, really cool. Seeing a large scale team working so diligently was inspiring. One day, our studios will be that big! Preparing for our Kickstarter is serious business. We want to do everythi

Team Member Spotlight - Josh Hano
Hello! Today we turn the spotlight on our main artistic source of creativity, Josh Hano of Starblade Games! Josh helps Quest of Souls with sprite creation, graphic design, story assistance, game developer advice, and environment creation. I'm sure there are other things he helps us with, but that sums it up. A total of nine years in the gaming industry, he has quite a lot of experience to draw from. In addition to creating all the assets for his own game, Nefarious, Josh work

Kickstarter Prep!
Hello! This is the first entry in our Quest of Souls developer blog. Our goal is to post a weekly Wednesday update on how the development of our game is coming along. Some of our topics might involve hurdles we encounter, breakthroughs in code or design, places we are going to be, and all sorts of other things to do with the game. On that note, this week starts our first real push to start informing everyone about our upcoming Kickstarter campaign on March 31st. We are trying