March 17, 2016
Cody Louviere (Lead Designer)
This week we are focusing on finalizing the assets needed for our Kickstarter page, and getting the demo available on Steam.
Josh, Sam, Charity, and Colton have been working on icons, videos, and all kinds of cool new art to show off on the Kickstarter...
March 14, 2016
Today we want to turn the spotlight on our composer, Matthew Taranto of BitFinity Games!
Click the pic or here for a link to the video.
Matthew works alongside the Quest of Souls team in a shared creative office space called the Level Up Lab at the Lo...
March 10, 2016
Today was pretty awesome for us. Matt Findley at InXile studios took some time out of his busy schedule to sit down and answer our unyielding flow of questions about his experience in game development and how to prep for a Kickstarter.
Their studio in...
March 7, 2016
Today we turn the spotlight on our main artistic source of creativity, Josh Hano of Starblade Games!
Josh helps Quest of Souls with sprite creation, graphic design, story assistance, game developer advice, and environment creation. I'm sure there are other thin...
March 2, 2016
This is the first entry in our Quest of Souls developer blog. Our goal is to post a weekly Wednesday update on how the development of our game is coming along.
Some of our topics might involve hurdles we encounter, breakthroughs in code or design, places we are...